Coalitions’ delivery date and development
28 days ago
– Tue, Nov 08, 2022 at 06:24:40 AM
Thank you for your patience, both when it comes to the frequency of our updates, and the unpleasant news regarding our delivery dates. We know all of you hoped we’d be able to fulfill our campaign delivery goals but different factors – including our desire to make the core game and its expansions not just perfect (as much as that’s possible, naturally) but reflective of the period they represent – prevented us from accomplishing them. That said, at this point, we estimate the earliest we’d be able to deliver the games to you is the end of February 2023. We will try to confirm that delivery date in our next update (it should come out in the second week of December).
The ongoing work on the new illustrations and artwork is one of the reasons for the delay (we mentioned we hired some freelance authors in the previous update). Another one is the continuing development and playtesting of Realpolitik. Because of its uniqueness and additional gameplay mechanics (including railways and diplomatic cards), that expansion requires more work than anticipated. Getting it just right in terms of balance is of particular importance to us; we need to make sure the historical realities of that period and game mechanics work in perfect sync.
News on Coalitions
3 months ago
– Wed, Sep 21, 2022 at 12:25:17 AM
Unfortunately, we have just received news as to when the production and assembly of the game can take place, and it is clear now that we won’t be able to deliver Coalitions to you in 2022. Thus, we have decided to keep the Pledge Manager (and the Late Pledge) open until December.
We have also decided to cancel the two-wave shipping since the final 3D modelling process for the miniatures is nearly complete (both for the core game, and the expansions: Soldiers of Fortune and Fortresses). The additional reason is that the production of the Deluxe Miniature Set (and other minis) will take place at the same time as the printing and assembly of the rest of the project.
There's been a lot going on the development front. Since our in-house capacity is limited, we hired artist to do more illustrations for battle cards used in the expansions (each expansion will have its own, appropriately-themed set). In addition to that, Raison d'Etat’s and Realpolitik’s rulebooks are almost finished, and the Levee en Masse Expansion (alternate solo mode for the core game) is already going through playtesting.
The art of Realpolitik
4 months ago
– Thu, Jul 28, 2022 at 12:55:56 AM
The development of Coalitions’ standalone expansions is moving rapidly forward and we’re now in the process of writing the final version of rules (including quick play rules) for each of the Coalitions games. We also playtested the latest diplomatic ideas revealed in the previous update concerning the control of non-player powers – and they work brilliantly!
Realpolitik: war and diplomacy
In the previous update, we also mentioned Realpolitik’s rather unique approach to diplomacy. Here, as opposed to other Coalitions games, diplomacy is more individualized. Each player will hold three diplomatic cards – two to declare or continue a war and one to sign or perpetuate an alliance.
During the diplomacy phase, each player will secretly decide which card to give to which opponent. Then those cards are simultaneously revealed. If two players exchange their ‘alliance’ cards with one another, they will now be in a formal alliance. Any other option (either 'war' and 'alliance' or 'war' and 'war') results in a declaration or renewal of war. This way, any given power can be in a formal alliance with just one other power; there can never be any triple alliances in a game of Realpolitik. Of course, before you play your cards, you can – and will! – discuss your options with all the other players, and keeping informal alliances is still possible.
There is also one additional bit of news concerning Realpolitik that we haven’t yet shared. To make that expansion even more interesting, we decided to give each of the four powers their own Combat decks. While those decks are quite similar, there are some differences – France and Prussia, for one, will have an additional card that will be able to eliminate and discard any card played by their opponent during Combat.
Production delays possible
While it may seem unrelated to our project, the continuing war in Ukraine and resurging outbreaks of COVID-19 may affect what happens with our production schedule, specifically the availability of materials and transport. We’re getting reports from our contractors that some of them may have to face material shortages and a decrease in productivity due to newly implemented sanitary requirements.
While we don’t have a clear signal that the production of Coalitions will be delayed, we’re already quite certain we won’t be able to deliver the games sooner than by November 2022. Judging by what information we have now, we believe there is a possibility of a one or two-month delay. We’ll try to get more information about the status of our production schedule and we’ll keep you informed.
Opening new diplomatic avenues for Coalitions
6 months ago
– Fri, Jun 17, 2022 at 09:09:32 AM
You’ll be glad to hear we’re progressing nicely with the development of Coalitions’ standalone expansions. First, we extensively playtested and successfully integrated all the smaller expansions into those two games (such as neutral/mercenary generals from the Soldiers of Fortune Expansion). Second, we came up with new improvements to the diplomatic aspects of not just Ancien Régime, Raison d’Etat and Realpolitik but also the core game.
We’ve introduced a new way of controlling multiple major powers in games with lower player counts (essentially, whenever Napoleonic Coalitions is played by 3-5 players or Raison d’Etat by 3-6 players). Originally, some players controlled two or even three specific powers as a way of balancing each player’s chances of winning the game. From now on, the control of ‘neutral’ powers will be decided by a special bidding session conducted at the beginning of each round. This way, the control over non-player powers can change at any point in the game, thus not only reflecting historical realities but also forcing players to take great care when moving allied generals. Also, it adds another layer to the diplomatic struggle in Coalitions.
In Realpolitik, we’ve introduced a new system for diplomatic realignment. Instead of a two opposing alliance blocks mechanism of all other Coalitions games and expansions, here players have a small deck of Diplomatic Cards that they can use to sign an alliance or a peace treaty, or declare war. The trouble is, all players play those cards in secret and the cards don’t have to match any verbal agreements made just a minute ago, creating a new avenue for the diplomatic rivalry between the players (and a new way to backstab your opponent!).
A new crowdfunding campaign has just begun!
While some in our team are busy developing Coalitions, others are working on another project that may pique your interest. We’ve just launched a brand new crowdfunding project, this time on Gamefound, featuring a different historically-themed area control game – Bretwalda!
It’s a game for 1-4 players set in a turbulent period of England’s Early Medieval history. Viking raiders are conquering swathes of land in the East. Paganism is being replaced by Christianity. And the four major Anglo-Saxon kingdoms (Northumbria, Mercia, Wessex, and East Anglia) are in a constant game of diplomacy, alliance building, and conflict to claim the crown of Bretwalda, the Britain-ruler.
The Bretwalda’s base pledge contains a staggering amount of 125 finely detailed high-quality miniatures, a gorgeous game board, four equally outstanding player boards, and hundreds of tokens and cards. If you want to know more details about the game, how it plays, and what’s it all about, check out the campaign’s page now. Hopefully, you’ll find Bretwalda as interesting as Coalitions!
The first wave of games rescheduled
7 months ago
– Thu, Apr 28, 2022 at 05:32:33 PM
While we’d love nothing more than bring you the best news, it’s not always possible. Due to some changes to our schedule of work in general and playtesting of Coalitions’ expansions in particular, we’re not able to put all the game components into production just yet. That will, unfortunately, affect our plans to deliver the first wave of games, and it will have to be postponed until November-December 2022.
On the bright side, the additional two or three months we’ll gain will allow us to refine all the components and playtest expansions to a much greater degree. In addition, the Coalitions Pledge Manager and Late Pledge will remain open a little longer, until August 2022.
There’s one more piece of news regarding Coalitions. The core game rulebook has been submitted for proofreading, and once the pdf file has been compiled, we’ll post it in one of the future updates (that is to say, in a month or two) for your review.
Srdjan, Adrian & PHALANX Team